public class AlertInventory extends AbstractInventory<AlertHolder>
AbstractInventory.NegativityInventoryINVENTORIES| Constructor and Description |
|---|
AlertInventory() |
| Modifier and Type | Method and Description |
|---|---|
void |
actualizeInventory(Player p,
Object... args)
Actualize inventory
Same as
AbstractInventory.openInventory(com.elikill58.negativity.api.entity.Player, java.lang.Object...), args can be required |
void |
manageInventory(InventoryClickEvent e,
Material m,
Player p,
AlertHolder nh)
Event called when click and already checked
(Check done: item/Inventory exist, available slot)
|
void |
openInventory(Player p,
Object... args)
Open the inventory to the specified player.
|
closeInventory, getType, isInstance, loadpublic void openInventory(Player p, Object... args)
AbstractInventoryopenInventory in class AbstractInventory<AlertHolder>p - the player that will see the inventoryargs - if there is something requiredpublic void actualizeInventory(Player p, Object... args)
AbstractInventoryAbstractInventory.openInventory(com.elikill58.negativity.api.entity.Player, java.lang.Object...), args can be requiredactualizeInventory in class AbstractInventory<AlertHolder>p - the player which see the inventoryargs - the argspublic void manageInventory(InventoryClickEvent e, Material m, Player p, AlertHolder nh)
AbstractInventorymanageInventory in class AbstractInventory<AlertHolder>e - the called eventm - the material of the clicked itemp - the playernh - the holder