public class LangInventory extends AbstractInventory<LangHolder>
AbstractInventory.NegativityInventoryINVENTORIES| Constructor and Description | 
|---|
LangInventory()  | 
| Modifier and Type | Method and Description | 
|---|---|
void | 
manageInventory(InventoryClickEvent e,
               Material m,
               Player p,
               LangHolder nh)
Event called when click and already checked
 (Check done: item/Inventory exist, available slot) 
 | 
void | 
openInventory(Player p,
             Object... args)
Open the inventory to the specified player. 
 | 
actualizeInventory, closeInventory, getType, isInstance, loadpublic void openInventory(Player p, Object... args)
AbstractInventoryopenInventory in class AbstractInventory<LangHolder>p - the player that will see the inventoryargs - if there is something requiredpublic void manageInventory(InventoryClickEvent e, Material m, Player p, LangHolder nh)
AbstractInventorymanageInventory in class AbstractInventory<LangHolder>e - the called eventm - the material of the clicked itemp - the playernh - the holder