| Constructor and Description | 
|---|
InventoryManager()  | 
| Modifier and Type | Method and Description | 
|---|---|
static Optional<AbstractInventory<?>> | 
getInventory(AbstractInventory.NegativityInventory type)  | 
void | 
onInventoryClick(InventoryClickEvent e)  | 
static void | 
open(AbstractInventory.NegativityInventory type,
    Player p,
    Object... args)
Open the negativity inventory of the given type
 Does nothing if the inventory is not found 
 | 
public void onInventoryClick(InventoryClickEvent e)
public static Optional<AbstractInventory<?>> getInventory(AbstractInventory.NegativityInventory type)
public static void open(AbstractInventory.NegativityInventory type, Player p, Object... args)
type - the type of the ivnetnory which have to be showedp - the player that have to see the inventoryargs - the arguments to open the inventory