public class CheckMenuInventory extends AbstractInventory<CheckMenuHolder>
AbstractInventory.NegativityInventoryINVENTORIES| Constructor and Description |
|---|
CheckMenuInventory() |
| Modifier and Type | Method and Description |
|---|---|
void |
actualizeInventory(Player p,
Object... args)
Actualize inventory
Same as
AbstractInventory.openInventory(com.elikill58.negativity.api.entity.Player, java.lang.Object...), args can be required |
static ItemStack |
getClickItem(String name,
int clicks) |
static DyeColor |
getColorFromClick(int click) |
static Material |
getMaterialFromClick(int click) |
static ItemStack |
getWoolItem(Player player,
boolean b) |
void |
manageInventory(InventoryClickEvent e,
Material m,
Player p,
CheckMenuHolder nh)
Event called when click and already checked
(Check done: item/Inventory exist, available slot)
|
void |
openInventory(Player p,
Object... args)
Open the inventory to the specified player.
|
closeInventory, getType, isInstance, loadpublic void openInventory(Player p, Object... args)
AbstractInventoryopenInventory in class AbstractInventory<CheckMenuHolder>p - the player that will see the inventoryargs - if there is something requiredpublic void actualizeInventory(Player p, Object... args)
AbstractInventoryAbstractInventory.openInventory(com.elikill58.negativity.api.entity.Player, java.lang.Object...), args can be requiredactualizeInventory in class AbstractInventory<CheckMenuHolder>p - the player which see the inventoryargs - the argspublic static Material getMaterialFromClick(int click)
public static DyeColor getColorFromClick(int click)
public void manageInventory(InventoryClickEvent e, Material m, Player p, CheckMenuHolder nh)
AbstractInventorymanageInventory in class AbstractInventory<CheckMenuHolder>e - the called eventm - the material of the clicked itemp - the playernh - the holder