public class FreezeInventory extends AbstractInventory<FreezeHolder>
AbstractInventory.NegativityInventoryINVENTORIES| Constructor and Description |
|---|
FreezeInventory() |
| Modifier and Type | Method and Description |
|---|---|
void |
closeInventory(Player p,
InventoryCloseEvent e)
Event when the inventory is closed.
|
void |
manageInventory(InventoryClickEvent e,
Material m,
Player p,
FreezeHolder nh)
Event called when click and already checked
(Check done: item/Inventory exist, available slot)
|
void |
openInventory(Player p,
Object... args)
Open the inventory to the specified player.
|
actualizeInventory, getType, isInstance, loadpublic void openInventory(Player p, Object... args)
AbstractInventoryopenInventory in class AbstractInventory<FreezeHolder>p - the player that will see the inventoryargs - if there is something requiredpublic void closeInventory(Player p, InventoryCloseEvent e)
AbstractInventorycloseInventory in class AbstractInventory<FreezeHolder>p - the player which say ite - the called inventorypublic void manageInventory(InventoryClickEvent e, Material m, Player p, FreezeHolder nh)
AbstractInventorymanageInventory in class AbstractInventory<FreezeHolder>e - the called eventm - the material of the clicked itemp - the playernh - the holder