public class EntityRayBuilder extends Object
Constructor and Description |
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EntityRayBuilder(Location position,
@Nullable Entity entity)
Create a new BlockRayBuilder
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EntityRayBuilder(Location position,
Vector vector)
Create a new BlockRayBuilder
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EntityRayBuilder(Player p)
Create a new BlockRayBuilder
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Modifier and Type | Method and Description |
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EntityRay |
build()
Build BlockRay
Warn: this method have to be runned as sync. |
EntityRayBuilder |
bypassEntities(Entity... entities)
Add entity that bypass the ray
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EntityRayBuilder |
maxDistance(int max)
Change the max ray distance
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EntityRayBuilder |
onlyPlayers(boolean b)
Change which entity are selected
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EntityRayBuilder |
vector(Vector vec)
Edit the vector which correspond to ray direction
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public EntityRayBuilder(Location position, @Nullable Entity entity)
position
- the started position of rayentity
- which will give the rotation (and so the vector)public EntityRayBuilder(Player p)
position
- the started position of rayentity
- which will give the rotation (and so the vector)public EntityRayBuilder vector(Vector vec)
vec
- the new direction vectorpublic EntityRayBuilder maxDistance(int max)
max
- the max distance of raypublic EntityRayBuilder onlyPlayers(boolean b)
b
- true if we are only looking for playerspublic EntityRayBuilder bypassEntities(Entity... entities)
entities
- all entities that should bypass raypublic EntityRay build()